Strange behavior with GLFW_FLOATING and ViewportsNoMerge enabled on [Linux, Gnome, OpenGL3, GLFW]

Is this expected behavior or a bug I’m suppose to file?

Hello Noai,

Thanks! Please post this along with answer in there’s a thread for Linux related notes.
I’m not 100% sure I understand what’s going on with the video tho…
When you say “Set GLFW_FLOATING to TRUE”, who is setting it to true? imgui_impl_glfw.cpp in the Viewport/Docking branch only does it for TopMost windows.